AI Insights · Timothy · October 2022
Top 5 Tank Games on Android in the US: Q3 2022 Performance
Discover the performance trends of the top 5 tank games on the Android platform in the US during Q3 2022, including insights into downloads, revenue, and active users.
The third quarter of 2022 saw notable performance trends among the top 5 tank games on the Android platform in the United States. Below, we provide a detailed analysis of each game's performance in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
War Machines: Tanks Battle Game by Wildlife Studios had a fluctuating quarter. Weekly revenue started at approximately $156K at the end of June, dipped to around $128K in late July, and peaked at nearly $178K in early September. Downloads showed a significant spike in early September, reaching around 84K, and then tapered off to about 29K by the end of the month. Active users also surged dramatically in early September, hitting approximately 212K before declining to about 112K by the end of the quarter.
Mad Royale io – Tank Battle from CASUAL AZUR GAMES had an interesting trajectory. Revenue was negligible until early September, when it began to register modest earnings, peaking at around $125 in the last week of September. Downloads peaked in late July at around 49K but steadily declined to about 4.6K by the end of September. Active users followed a similar pattern, peaking at roughly 79K in early August and dropping to about 16.7K by the end of the quarter.
Tank Stars, also from CASUAL AZUR GAMES, showed a steady yet modest performance. Weekly revenue remained relatively stable, hovering around $2.7K to $2.9K for most of the quarter, before dipping to approximately $1.6K by the end. Downloads peaked at about 25.6K in late July but saw a decline to around 5K by the end of September. Active users remained relatively high, peaking at approximately 158K in late July, but gradually decreased to around 79K by the end of the quarter.
World of Tanks Blitz by Wargaming Group maintained a steady performance. Weekly revenue fluctuated between $40K and $55K throughout the quarter. Downloads were relatively stable, peaking at about 10.9K in mid-September. Active users also remained consistent, ranging from approximately 32.6K to 37.8K throughout the quarter.
Tank Combat: War Battle from XGame Global, a newer entrant, showed promising growth. Weekly revenue started modestly but peaked at about $547 by the end of September. Downloads saw a peak in early August at around 17K, followed by a decline to about 3.5K by the end of the quarter. Active users peaked in early August at approximately 29K and then decreased to about 7.2K by the end of September.
These insights provide a snapshot of the competitive landscape and performance trends for tank games on Android in the US during Q3 2022. For more detailed analysis and insights, visit Sensor Tower.